Project: FX Fluid Test
Dates: Winter 2014
Synopsis: Generated fluid test using Houdini 14. Simple cube static solver and added FLIP from object. Important takeaways:
- Iterate as much as you can before rendering. Lower defaults, they aim for final renders
- In particular, sampling pixel size: start with 3
- Lowered whitewater particle generation by /10
- ROP everything. Don't try to render everything out at the end.